#GAME DESIGN #UX/UI DESIGN #UNITY
Space
Audition
       
#GAME DESIGN #UX/UI DESIGN #UNITY





Space Audition is a 2 PLAYER ARCADE RHYTHM GAME
It is built from the scratches, including the software and hardware.

2 astronaut characters in the space are trying to take over the moon via rhythm game and they could attack the opposite side with their collected items when they successfully accomplish certain number of combos.






HOW TO PLAY


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▼  PLAY  ▼                                                                                                                      ▼  PLAY  ▼                                                                                                                      ▼  PLAY  ▼                                                                                                                      ▼  PLAY  ▼                                                                                                                      ▼  PLAY  ▼                                                                                                                      ▼  PLAY  ▼                                                                                                                      








UX/UI



POINT 1
The grid system was used for the overall layout of the canvas to organize and edit the assets in a balanced way. 



POINT 2
There were 2 versions of combo items.
One version with the stacked styled, the other version with the number to indicate how many combos were collected. It was finalized to use stacked style for our project for better legibility.


POINT 3
It was considered to add new sprites for the indications of losing and gaining combos. However, following user tests and feedbacks (users are already focused on physical interactions, pressing buttons and pushing the lever to hit the keys for matching the perfect timing so it is hard to notice the signs), it was decided not to add additional sprite.





BEHIND THE SCENE

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As a team, we used the Unity to build the game and my main role was working on creating design assets, building character's body animation, designing UX/UI of the interface, helping with the Unity and creating the poster.